01 Where we began
Before the madness,
there was Liquid.
The story begins on IRC, with a group called Liquid. It was not something we publicly announced or advertised. We quietly identified with an idea that suited us: we could remain malleable in thought, adapt to whatever a task required, and eventually carve our way through an obstacle. Someone put that into words, the rest of us loved it, and Liquid became a way of recognising something we had in common.
Being adaptable did not mean having no direction. It meant not becoming so attached to one shape, one method, or one way of thinking that we could no longer move. The task could change. The obstacle could change. So could our approach.
Around 2006, as those IRC days faded, Art Of Madness began as a joke name for a World of Warcraft guild. Some former members of a hardcore guild were tired of the grind but still wanted to play together and have fun. Considering that the people involved were already known as utter mad(men and/or women), the name required rather less imagination than it might appear. It was mostly an honest description.
The guild eventually disbanded, around 2008 or 2009. What brought those people together did not. The crazy ideas, the enjoyment of pushing limits, and the determination to squeeze a better outcome out of whatever we were doing had never really belonged to the game. Out of that grew Art Of Madness as a group, carrying the same attitude into everything else.
